

* The ''''' Obsession''''' is unaffected by this penalty and instead granted a permanent '''33 %''' Action Speed bonus to Unhooking and Healing other Survivors.Įach time you chase your ''''' Obsession''''' and let them escape, ''Play with Your Food'' recieves '''1 Token''', up to a maximum of '''3 Tokens''':

* '''5 Tokens''': You are granted the ability to kill all Survivors by your own hand.Įach time you hook a Survivor other than your ''''' Obsession''''', you gain '''1 Token''': * '''3 Tokens''': Survivors suffer permanently from the '''''Exposed''''' ''' Status Effect'''. The false hope of Survivors ignites your hunger.Įach time a Survivor is rescued from a Hook when you are at least '''24 metres''' away, ''Hex: Devour Hope'' receives '''1 Token''': ''You can only be '''obsessed''' with one Survivor at a time.'' * ''When the ''''' Obsession''''' is sacrificed or killed, you can neither gain nor lose any more Tokens.''

* Gain a stack-able '''5 %''' Cool-down reduction on successful attacks per Token, up to a maximum of '''40 %'''.Įach time you hit your ''''' Obsession''''' with a ''Basic Attack'', ''Save the Best for Last'' loses '''4'''/'''3'''/'''2''' '''Tokens'''. You become '''''obsessed''''' with one Survivor.Įach time you hit a Survivor other than your ''''' Obsession''''' with a ''Basic Attack'', ''Save the Best for Last'' gains '''1 Token''', up to a maximum of '''8 Tokens''': ''The Hex effects persist as long as the related Hex Totem is standing.'' * '''5 Tokens''': disables the Warning sound. * '''4 Tokens''': shortens the time between the Warning sound and the Skill check by '''-56 %'''. * '''3 Tokens''': shortens the time between the Warning sound and the Skill check by '''-42 %'''. * '''2 Tokens''': shortens the time between the Warning sound and the Skill check by '''-28 %'''. * '''1 Token''': shortens the time between the Warning sound and the Skill check by '''-14 %'''. ''Hex: Huntress Lullaby'' grows in power each time you Hook a Survivor, gaining '''1 Token''', and affecting Repair and Healing Skill Checks: Survivors recieve a '''2'''/'''4'''/'''6''' '''%''' Regression penalty on Failed Skill Checks for Repair and Healing actions. Your hunt is an irresistible song of dread which muddles your prey's attention. ''Starstruck'' has a cool-down of '''60 seconds''' once the Survivor is no longer being carried. * The ''' Status Effect''' persists for '''26'''/'''28'''/'''30''' '''seconds''' for any Survivor inside your Terror Radius at that moment. * The ''' Status Effect''' lingers for '''26'''/'''28'''/'''30''' '''seconds''' after leaving your Terror Radius.Īfter hooking or dropping the carried Survivor, ''Starstruck'' deactivates: * Survivors suffer from the '''''Exposed''''' ''' Status Effect''' while in your Terror Radius. When carrying a Survivor, ''Starstruck'' activates: "Gazing into the iridescent glass is plunging one's self into madness." The Doctor shares in his patients' Madness in order to see the various Afflictions, including the Auras of Illusionary Pallets and Doctors. Increases the Illusionary Doctor duration by +6 seconds.Every 20 seconds, a new Illusionary Pallet is generated at the location of a random Broken Pallet.Broken Pallets have a chance to become replaced with Illusionary Pallets that persist until approached.This effect persists for 6 seconds after the Chase ends in Madness II and is constantly active in Madness III.During a Chase, Survivors perceive an Illusionary Red Stain and Terror Radius as though The Doctor were directly behind them.Survivors intermittently (10-15 seconds active 30-45 seconds inactive) hear a distant Illusionary Terror Radius.Survivors with Madness suffer from all available Afflictions: Calm, Discipline, Order, and Restraint. The Entity's trace reverberating within can break the most powerful minds. A glass-like king chess piece moulded from The Fog itself.
